“I am desperate to make this game!” – Yoshinori Ono
You may have heard of Yoshinori Ono, he’s the man responsible for pushing and producing Capcom’s Street Fighter and most recently the wildly successful Street Fighter IV. Pick an interview and you’ll witness the passion he carries for these games and characters — a drive that has led him to create the most critically acclaimed fighting games around.
And apparently he’d love to revisit the Darkstalkers franchise, Capcom’s quirky 2D fighting games featuring their zany take on familiar monster conventions. The only problem is that the ‘higher-ups’ want to make sure that there’s demand for the game, particularly here in the U.S., before giving him the go ahead. And that’s where we come in. On any given day there are several hundred people reading the blog (and I appreciate all that take the time to stop by and visit) so if even one of you good folks can take a moment of your day to help show your support for a new Darkstalkers game then the time I took to type this up was more than worth it.
You can do that by visiting Capcom’s official blog and posting on the “Ask Capcom” forum and tell them sincerely about your interest in the game. Capcom is one of the few video game companies that takes an awful lot of their time hanging out and shooting the breeze with their fans, as well as listening to their praise, concerns and criticisms, so its likely that someone will see your post and it will be one more indicator that we would like to see a new Darkstalkers game. One additional person voicing their opinion in the affirmative would be a big help. Three to four hundred doing so would be huge.
Thanks for considering it, and hopefully I’ll have some good news to report in the months and years to come about the game!
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Marvel vs. Capcom 3 was announced just a few hours ago, and after a decade of waiting no doubt it’s being met with thunderous applause. Count me among the chorus. I have great memories playing the originals in the nickel arcades (a great novelty place not far from home) and on my home console (where I was lucky to obtain one of the ultra rare copies of MvC2 for the PS2) and…ahem…marveling at how much fun it was to rip through the competition playing as Captain America and so many of my other favorites. I loved the graphics, the game play, and just the fun-factor of the Marvel vs. Capcom series, so while I’m a bit older than I was in those days, age hasn’t dimmed my enthusiasm, nor the fact that I’ll be pre-ordering this pronto!
And the best part…I see Captain America’s silhouette in the bottom right corner (see who else you’ll spot back there)!
[More to come, and don’t forget to check out the teaser trailer below]
Official Press Release:
Capcom®, a leading worldwide developer and publisher of video games, and the legendary Marvel Entertainment, LLC today announced the latest installment in their epic fighting game series with Marvel® vs. Capcom ®3: Fate of Two Worlds.
It’s been a decade since MarvelTM vs. Capcom® 2: New Age of Heroes was first released and now the most popular Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in the first VS. Fighting game powered by Capcom’s MT Framework.
‘We are so pleased to be working with Marvel again. Marvel vs. Capcom 3 has been one of the most requested titles for us to produce by our fans,” said Christian Svensson, Corporate Officer and Vice President of Strategic Planning and Business Development at Capcom. “Our Capcom development studio is creating the most epic fighting game ever developed and Marvel’s input into that process has been invaluable.’
Get set for the ultimate faceoff when Marvel vs. Capcom 3: Fate of Two Worlds hits PlayStation®3 computer entertainment system and Xbox 360®video game and entertainment system from Microsoft in Spring 2011.
For more information please visit http://press.capcom.com.
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Marvel vs. Capcom 2 has long been a hot ticket item on the second hand market due to its limited print run, and a shiny copy could net upwards of $100+ dollars. I had managed to snag a copy shortly after it was released being quick on my feet and thanks to some great memories pumping in nickel after nickel playing the first to death at a nearby arcade, and spent many an hour trying to hone my skill at the game (guess who I used most often) enjoying all those great characters and their insane abilities. Alas, prior to my recent move I was trying to raise funds and made the painful decision to part with my own treasured copy. A young lady had wanted to purchase it for her husband and striking up a deal she was excited to present it to him as a Christmas present last year. It was going to a good home and I would have my memories…while I hoped that it would again see the light of day as a downloadable title (as has long been rumored). I regretted the sale on some level more than once, but whisperings of its return were becoming more frequent and it seemed only a matter of time until it returned in some form so I tried to exercise some patience and wait for news on that front. So, as you can imagine, I’m a very happy man following yesterday’s joint announcement by Marvel and Capcom that MvC2 would return as a downloadable title on Xbox Live and the Playstation Network later this summer!
Here’s what Capcom has to say about what we can expect from the downloadable version:
In what will inevitably go down as the worst kept industry secret in recent years, I’m very happy to finally be able to confirm that Marvel vs. Capcom 2 will be coming to Xbox Live Arcade and PlayStation Network this summer.
The deal took a good while but it’s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can’t stress enough, if you ask for something loudly enough and long enough, we’ll work very hard to make it happen.
So while you may have been able to surmise that something was going on with MvC2, we do still have a few surprises up our sleeves. Let me tell you a little more about how and why this version of MvC2 will be the definitive version.
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I picked up Resident Evil 5 (PS3) a little earlier than I had expected as something of a “reward” for good financial behavior this month. But that paradox aside, while I’m really looking forward to diving in headfirst again, apparently I have a heck of a lot of practice ahead of me because I barely survived the first level and didn’t make it through the second. Not good in a lengthy survival horror game, but dang is this going to be fun!
[Edit 3/30: Played again this evening, and did much, much better. Looks like I just needed a little acclimating to the game controls. Made it to level 2-1, collected 3/3 of the BSAA’s and pulled off “A’s” after replaying the first two missions a couple of extra times for the heck of it. Whew, my pride isn’t so wounded now.]
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The way it’s looking, Capcom’s upcoming air combat title Dark Void (developed by Airtight Games) may be the closest I’m going to get anytime in the near future to being The Rocketeer so ever since learning more about the concept and the focus on 3rd person air combat the game quickly shot up to the top of my ever-growing wish list. Story details are still forthcoming but it appears that the game follows an ex-military pilot named Will who crashes in a “gateway between two worlds…a parallel dimension ruled by fear” where he must fight against a technologically advanced enemy intent on invading our world, and setting their sights on its domination.
The plot concept definitely sounds good to me so far, but what really looks to set Dark Void apart from other games thus far is the implementation of multiple types of combat — in particular — a vertical emphasis on game play wherein the player takes advantage of the power of flight at his command. They “had me at hello” with this one so I’m really hoping for great things. It’s all I have to tide me over until my own freaking jet pack arrives!
Feel free to check out the official Dark Void site to sign up for updates, and to view the new trailer. The latter can be found in the vidpod section on the sidebar, along with a game play trailer from IGN featuring some great air-combat situations between Will and multiple UFO’s.
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Resident Evil's Chris Redfield, and newcomer, Sheva Alomar
Capcom’s Resident Evil 5 will finally be available Friday, March 13th, for all your zombie (though technically, not zombies) hunting needs! A heck of a lot of people are looking forward to sinking their teeth into this one and I hope Capcom has another hit on their hands so that we can continue to enjoy the acclaimed series well into the future. I’m relatively new to the Resident Evil series myself, having only spent any real time with RE4, but this one captured my interest early on with the slicker controls, polished graphics, and addition of Sheva as a co-op/AI companion, and appreciation for a good scare. Sadly, I’ll have to hold off for another month or so before I can pick up my own copy (the wallet is only so deep) but it’s one of the games I look most forward to playing most this year.
In celebration of its release, please enjoy a couple of great RE5 wallpapers:
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RE5's Chris Redfield and Sheva Alomar
Just a friendly reminder that Capcom’s Resident Evil 5 [PS3] Demo is available on the Playstation Network starting today (it was available as an Xbox 360 download as of late last week). RE5 is one of the games I’ve been looking forward to most this year, and I hope to be saving the world from zombie-kind before the night is out!
Look for the full length retail release across consoles March 13th, and here’s hoping that this time my brother-in-law will man up (kidding, kidding) and play this one with me! If not, it’s no problem, it’ll just me in this big ‘ol dark house…fighting zombies…by myself…no problem…
…heh, cannae wait!
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